| Druid: Closed
Death Knight: Closed
- Apply Here-
Welcome to our site, may you enjoy your stay.
We are a semi-hardcore raiding guild. Our goal is to go through all the content in World of Warcraft.
|After a christmas break and some rotation of the roster, I have found time to update this page again. We just started Mythic Highmaul before the Christmas break and killed Kargath. We returned and killed Twin Ogron soon after, but Brackenspore would turn out to be more difficult. After killing him, though, Tectus fell over shortly after. Hopefully I can return with news about more kills soon.|
|Good bye, MoP!|
|We have had a good time in Mists of Pandaria. To commemorate our time in Pandaria, we decided to get together as a guild for the last time on Pandaran soil! We are now preparing for and looking forward to new experiences in Warlords of Draenor!|
Since this is the land of the pandas, we made all our pandas sit in front!
|Siege of Orgrimmar cleared|
|After a large amount of planning, changing of strategies and hard work, we are proud to announce that we have cleared Siege of Orgrimmar, and are ready to face the next expansion! We almost had him at the end of last raiding week, and chose to extend the raid into the new week. That yielded results!|
A big congratulations to everyone who participated in the kill, but also to everyone who contributed to learning the fight, suggesting improvements to our strategy and cheered us on when we did not have room for everyone inside the raid.
|After Blackfuse, we expected Paragons to be an easier boss. We did not spend as many wipes on Klaxxi, and the progress was more visible. Despite that, we had our fair share of deaths to Rapid Fire, Aim and Caustic Amber. This was a very good and varied encounter. We are now looking forward to killing Garrosh!|
|Blackfuse finally down!|
|After 364 wipes, two months since we killed Thok, countless disconnects and latency problems and a few weeks of Christmas vacation, Blackfuse bites the dust. It has been a long process involving several different tactics. We finally ended up with the tactic we began with, killing missile turrets on the assembly line and primarily killing mines on the platform. The kill itself ended with one player standing over Blackfuse's corpse, proving to us that hunters are useful!|
|Spoils and Thok|
|After optimizing opening of crates, positions and killing of sparks, Spoils turned out simply to be a DPS check. We were therefore able to start Thok last week. We did not get him down, but we did start distributing cooldowns and extend the second phase until all our cooldowns were back up for the next phase one. This week we had the strategy planned out, we just needed to learn to execute it properly. We found an extra cooldown and a stun rotation for the bats got us through the second phase one.|
|Malkorok gave us more problems than anticipated, but he died last week. This post is slightly delayed. Initiially it was the pools that gave us problems, but eventually it turned out the orbs were what killed off players. By clearing orbs halfway through phase one instead of just during phase two we cut down most accidental deaths due to orbs!|
|New heroics down!|
|After trying a few different tactics for Dark Shamans we eventually reverted to the original tactic we had attempted. It turns out we just needed practice and a cooldown rotation for the falling ash. We then went on to Nazgrim because we had the time to do so. He died as well. We then got an hour or two for Malkorok and managed to see the entire fight. We did not, however, manage to kill him before we needed to resume clearing the instance.|
|Galakras and Iron Juggernaught down!|
|After focusing on towers, and making sure the grunts did not bother our sappers, Galakras turned out to be very easy. Not half as easy as Iron Juggernaught, though. Even though staying away for siege mode feels like cheating, it makes the encounter trivial - assuming of course you have sufficient DPS. After Immersius, this was the easiest heroic so far.|
|Sha of Pride|
|After killing Norushen Wednesday, we had a few attempts to get used to the mechanics of Sha of Pride. We returned Thursday with technical difficulties, and were forced to start learning the encounter with only 23 players. Eventually, all others managed to get online and we were able to field a full team getting closer and closer to the kill every attempt. The only major change we made in the tactics was to keep more spread at all times to reduce the amount of corruption gained by the rifts.|
|Killing Norushen eluded us last week. We came back this week with a slightly modified tactic and got closer and closer. Then someone suggested to spawn all the big adds simultaneously and use mocking banners to keep them from killing players. This vastly improved our add-killing capabilities, and allowed us extra time we could use to kill the boss.|
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